Hell is Hungry! Is a competitive card game for 2-6 players that revolves around capturing souls for Hell.   The game is designed to be simple to learn and play.  Players interact with the game constantly, not waiting long periods of time for their turn.  Players battle against each other for control of souls using deception, brute force, and risk-taking.  The player who has collected the most souls at the end wins.

 

While Hell is Hungry! is in the playtest phase.  We will update this page with the Change Log, where our design changes are tracked.  We will also provide the most current rules of the game for free to be downloaded. We love feedback and have a special email setup here to receive playtest feedback; playtest@thedicestory.com

 

DiceStory wants to share our creativity with everyone.  Hell is Hungry! can be played with standard playing cards and access to our How-To-Play and Rules - current ruleset.  To play from home without purchasing the game, you will need:

 

  1. A minimum of three decks, yes, we mean 3, of standard playing cards(1 additional deck per additional player); we recommend three decks that have different colors or artwork from each other.
  2. Tokens to represent individual players
  3. A Copy of our rules
  4. A watch of our How-To-Play video

 

Once Hell is Hungry! is released, we will offer the official version of the game with the fancy artwork, play-mat, calamity deck(which provides additional play modes), and cool box.  We hope to develop a few extra goodies for our fans who buy the full game and digital benefits and we will make those announcements here and on social media. 

 

Below is our development schedule.  These dates are subject to change.  Lets be real, they will most likely but this is what we as a team are shooting for.

 

  1. October 1st, 2023 - Final rules published: Version 1.0 announced
  2. October 31st, 2023 - Artwork enters final revision stage
  3. November 1st,  2023 - Kickstarter announcement and Pre-order Launch
  4. December 21st, 2023 - Live Play Event "Christmas in Hell" celebration of launch announcement
  5. January 31st, 2024 - Shipping Date announced for final release

Hell is Hungry! teaches me that it is hard to let go of your darling ideas, clever baby angels, and brilliant and entitled toddlers.  Committing ritual sacrifice of game mechanics, fantastical mental concept art, or unclever phrases you have coined is necessary.  It is survival of the fittest in our pursuit of fun, simple, memorable games and products here at DiceStory, but it requires that our entire team love to watch our ideas of yesterday die on the vine for newer, faster, sexier ideas of today.  I hate it, but I love the outcome.

 

"What should our Hospital Art look like?"  I asked the team.  I regretted it as soon as the words left my mouth. It unleashed hell, at least a swirling circle of it. Im not afraid to admit that one of my personal Hell is  "Art by committee."  Those three words are some of my least favorite words in the entire universe outside of "Sir, Please leave."  Our development team gets along fantastically, and yet suddenly we all have opinions on what a simple, cute, reduced color palette hospital should look like for one of the cards.  

 

The good news is that through our discussion about art, our brains were distracted just enough that we stumbled upon a solution to the Challenge system we have wanted to implement for Hell is Hungry!  We knew that we wanted to incentivize players to risk attacking another player and the solution fell into our laps.  We would give the defender an advantage by having the attacker sacrifice a valuable card in order to start the process.  This gave defenders an advantage which we discovered that they loved.  If the attackers were successful they would capture extra souls, pushing them closer to victory, and in some circumstances could allow them to force the end of a round.  Attackers felt rewarded for taking a risk, displaying patience, and evoking a strategy. Defenders did not feel cheated because they had the upper hand, and next round, if they wanted, they could bring the challenge right back to the attacker.

 

-Jack Davis

Noggins Adventure

Gear

Hell is Hungry!

Saedaxi's Stolen Tomes