Hell is Hungry! Is a competitive card game for 2-6 players that revolves around capturing souls for Hell.   The game is designed to be simple to learn and play.  Players interact with the game constantly, not waiting long periods of time for their turn.  Players battle against each other for control of souls using deception, brute force, and risk-taking.  The player who has collected the most souls at the end wins.

 

While Hell is Hungry! is in the playtest phase.  We will update this page with the Change Log, where our design changes are tracked.  We will also provide the most current rules of the game for free to be downloaded. We love feedback and have a special email setup here to receive playtest feedback; playtest@thedicestory.com

 

DiceStory wants to share our creativity with everyone.  Hell is Hungry! can be played with standard playing cards and access to our How-To-Play and Rules - current ruleset.  To play from home without purchasing the game, you will need:

 

  1. A minimum of three decks, yes, we mean 3, of standard playing cards(1 additional deck per additional player); we recommend three decks that have different colors or artwork from each other.
  2. Tokens to represent individual players
  3. A Copy of our rules
  4. A watch of our How-To-Play video

 

Once Hell is Hungry! is released, we will offer the official version of the game with the fancy artwork, play-mat, calamity deck(which provides additional play modes), and cool box.  We hope to develop a few extra goodies for our fans who buy the full game and digital benefits and we will make those announcements here and on social media. 

 

Below is our development schedule.  These dates are subject to change.  Lets be real, they will most likely but this is what we as a team are shooting for.

 

  1. October 1st, 2023 - Final rules published: Version 1.0 announced
  2. October 31st, 2023 - Artwork enters final revision stage
  3. November 1st,  2023 - Kickstarter announcement and Pre-order Launch
  4. December 21st, 2023 - Live Play Event "Christmas in Hell" celebration of launch announcement
  5. January 31st, 2024 - Shipping Date announced for final release

The eternal gap between an exciting new idea and a fully finished physical product expands nearly at the same rate as the universe. The mounting burden I place upon myself is evident to any onlooker. The pencil-thin lines of wrinkles, clustered near the center of my forehead, underscore the clicks and clacks of relentless keystrokes. With each keystroke, I don't inch closer to the finish line; I move a nanometer closer.

 

The subtle wrinkles that appear at the corners of my mouth, which spread into a smile with each page I complete, betray a game designer's kind of "masochism-lite." I eagerly seize any opportunity when someone allows me to discuss the ideas and art of the book. I restrain myself so as not to overwhelm them with the details that, at this juncture, thrill perhaps only me. I understand that others will appreciate a completed book, not necessarily for its scope or their enjoyment of its content, but recognizing the inherent challenge in writing a book. I don't anticipate the same level of excitement from them when I meticulously format the text so it gracefully flows around an image, making the presentation burst with attention to detail. Those incredibly passionate and nerdy moments are for me, and I cherish the myriad such moments this book creation offers.

 

The entire process, immersive at each stage and occasionally overwhelming, turns each completed page into a mini-celebration. I eagerly await the day I upload the book in its final form, yet I have this inkling that I won't be entirely satisfied. With infinite time and keystrokes, there's always room for a bit more polish. I believe I'm misconstruing that passionate drive; it's not about doing more for this project. Rather, it's about embarking on more projects!

 

But let's finish this one first!

Noggins Adventure

Gear

Hell is Hungry!

Saedaxi's Stolen Tomes